United States Video Game Market will be US$ 40.6 Billion by 2026
According to the latest report by Renub Research, titled "United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Compa...
According to the latest report by Renub Research, titled "United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Company Analysis & Forecast" Video games were first set-in motion in 1972 as "T.V. games." Coin-operated versions which supplemented the more traditional pinball machines were set in motion the following year. Then in the early 2000s gaming industry of United States boomed. It became one of the leading forms of entertainment. But now it’s no longer an entertainment medium. The gaming industry has transformed into a lifestyle, due to which video game developers are under pressure to make the content according to gamers demand. According to Renub Research analysis, the United States Video Game Market will be US$ 40.6 Billion by the year 2026.
• Hardcore Gamers - The typical hardcore gamer is approx 28 or 29 years old and male. They will spend steadily on gaming resources during the first year, including both the software and the hardware.
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Market & User: This report covers the market and user of all the six categories Mobile Games, Online Games, Download Games, Consoles, Gaming Network and PC Games.
Age Group: Report provides market breakup from the following age groups: 18-24, 25-34, 35-44, 45-54 and 55-64
Gender: Market of both the genders Male and Female covered in the report
Income: In this report, we have categorised the market into - Low, Medium and High-income groups
Companies: We have covered five company recent initiatives and revenue in the report. Sony, Microsoft, Nintendo, Activision Blizzard and Electronic Arts
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