The Surprising Psychological Benefits of Tetris on Curbing Cravings

May 11
05:02

2024

Peter Guilorry

Peter Guilorry

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Playing Tetris for just three minutes can significantly reduce cravings for food, drugs, and other desires, according to a study published in the journal Addictive Behaviors. This intriguing finding suggests that the classic game could be a useful tool in managing urges that might otherwise lead to unhealthy behaviors.

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Overview of the Study

The research,The Surprising Psychological Benefits of Tetris on Curbing Cravings Articles conducted by psychologists from the University of Plymouth in the UK and Queensland University of Technology in Australia, builds on earlier findings from 2014 which explored the impact of Tetris on cravings within a controlled lab environment. The latest study aimed to determine if these effects could be replicated in everyday settings.

Methodology

The study involved 31 undergraduate participants, consisting of 24 women and seven men, aged between 18 and 27. They were divided into two groups:

  • A control group that received no specific instructions.
  • A Tetris group instructed to play the game when experiencing cravings.

Participants were contacted seven times daily via text message for one week to report any cravings. Those in the Tetris group played the game for three minutes before reassessing their craving levels.

Findings

The results were compelling:

  • Participants in the Tetris group reported a decrease in craving intensity from 70% to 56% after playing.
  • Overall, cravings were reported 30% of the time, with the most common being for food or non-alcoholic drinks.
  • The effect of playing Tetris was consistent throughout the week and was effective across all types of cravings, including those for alcohol.

The Science Behind the "Tetris Effect"

Dr. Jackie Andrade, a professor of psychology at Plymouth University, explains that the "Tetris effect" likely occurs because the game's visual and cognitive demands occupy the same mental resources used for imagining the object of one's cravings. This makes it difficult to concentrate on both the craving and the game simultaneously.

Broader Implications

While addiction is a complex issue that cannot be resolved through Tetris alone, this study suggests that the game could serve as a valuable tool in a broader strategy for managing cravings. This is particularly relevant for individuals seeking to overcome addictive behaviors, where managing cravings is a significant challenge.

Potential for Future Research

The researchers recommend further studies involving individuals who are already dependent on substances to better understand the potential of Tetris in supporting addiction recovery efforts.

Conclusion

The study not only highlights an innovative use of a popular game but also opens up new avenues for research into non-pharmacological interventions in addiction and craving management. As we continue to explore these possibilities, Tetris could become part of therapeutic practices aimed at supporting individuals in their recovery journeys.

For more information on addiction treatment and managing cravings, resources such as the National Institute on Drug Abuse provide valuable insights and support options.

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