The Map Take You Enter Into The Fight Cave

Jan 9
08:58

2012

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In the Fight Cave, you will probably be using safespots. There are three bodies of rock in the Fight Cave that can help you: Orb Rock (west), Dragon Rock (north) and Italy Rock (east).

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The best runescape gold safespot in the Cave is marked "Italy Rock" on the map to the right. If you stand north-east from the blue dot on the map,The Map Take You Enter Into The Fight Cave  Articles monsters spawning in 3 of the 5 monster spawn points will become trapped on the opposite side of the rock, and one monster spawn will be stuck just round the corner. If monsters are too far away, walk east; they will be lured to you. When they're close, walk back to the sulphur vent on the corner and kill them.Occasionally, monsters may spawn west of Italy Rock, so they won't be trapped. If the monster is ranged buy runescape gold or mage and is attacking you from just round the corner, you can run west and round the opposite side of dragon rock, although it may be easier and quicker to just kill the monster, while praying against its attacks. If a 180 has managed to make its way to you, you can simply run a few spaces west, then south and fight the 180 while it is then trapped north of Italy Rock, although this could un-trap monsters from the south side of Italy Rock or cause them to be able to attack you. If you ran to the west side of Dragon Rock, not far off the northern wall of the cave, there is another safespot you can use. Walk north to lure monsters. When the wave is over, run back east to Italy Rock. Also, if you have the timing and know what you're doing, you can trap larger moving monsters like Yt-MejKots behind various Sulphur Vents, although this is difficult compared to trapping around a 90-degree corner.Italy Rock,rs gold resembling Italy, is the most famous rock as the shape of this protrusions, or rather the shape of the game squares it occupies, is completely right angled, so that any monster that takes up more than a single square - all monsters except the smaller versions of the 45s and 22s Jad's healers, in fact - will not be able to round the corner to where the player is standing if the player is standing against the wall round the corner from the monster. This is very useful against level 180s and 45s as they can only use melee, so are completely helpless if thus trapped. Monsters using ranged or mage attacks can attack the player if in this position, although if said monster is trapped all the way on the other side of the rock, they cannot. Jad is not an exception to this, meaning the player is often able to sit on the other side of the rock and prepare themselves before going in for the fight.