Canadian Drugstore Pharmacy Links Reckless Driving with Video Games

Sep 26
06:17

2012

Remcel Mae P. Canete

Remcel Mae P. Canete

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Similar with cartoon characters, video games have somehow influenced kids and teens in their day-to-day lives.

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Similar with cartoon characters,Canadian Drugstore Pharmacy Links Reckless Driving with Video Games Articles video games have somehow influenced kids and teens in their day-to-day lives. That is, the way they think, behave and even drive. Influence of video games on driving is unfortunately negative, which could depress parents and cause them to buy Lexapro 10mg

Spider-Man 2, Manhunt, and Grand Theft Auto III are among the most popular video games among teens. Spider-Man 2 is rated Teen by the Entertainment Software Rating Board, while Manhunt and Grand Theft Auto III are rated Mature. 

Statistics shows that 21 percent of teens who play video games said they had been stopped by police, 14 percent reported having a car accident and 25 percent admitted to unsafe driving habits such as speeding, tailgating, running red lights or ignoring stop signs. Multiple worldwide fulfillment centers have invested on such studies to see how virtual entertainment has influenced the new generation, may it be positively or negatively. 

"Most parents probably would be disturbed to learn that we observed that this type of game play was more strongly associated with teen drivers being pulled over by the police than their parenting practices," according to study lead author Jay Hull, a psychology professor at Dartmouth College. Generic lexapro cheap could greatly help depressed and stressed out parents. 

"Playing these kinds of video games could also result in these adolescents developing personalities that reflect the risk-taking, rebellious characters they enact in the games and that could have broader consequences that apply to other risky behaviors such as drinking and smoking," Hull added. 

The study researchers highlighted that the results were partial because the teens' behavior were founded on their own discernments of their driving. "At the same time, because the study began when the participants were playing video games but were too young to drive, it is clear that the video-game exposure preceded the risky driving," Hull said. 

The study’s association of playing video games with reckless driving was proven true but it did not manifest a cause-and-effect relationship. Further study is required to attain better results. Canadian drugstore pharmacy shows full-pledged support to researchers who are planning to conduct a study on the association of video games with reckless driving. It’s great to know how we could prevent death brought by such connections. 

An animated cartoon is a hand-drawn (or made with computers to look similar to something hand-drawn) film for the cinema, television or computer screen, featuring some kind of story or plot (even if it is a very short one). This is distinct from the terms "animation" and "animated film," as not all follow this definition. 

Although cartoons can use many different types of animation, they all fall under the traditional animation category. 

The first animated projection (screening) was created in France, by Charles-Émile Reynaud, who was a French science teacher. Reynaud created the Praxinoscope in 1877 and the Théâtre Optique in December 1888. On 28 October 1892, he projected the first animation in public, Pauvre Pierrot, at the Musée Grévin in Paris. This film is also notable as the first known instance of film perforations being used. His films were not photographed, but drawn directly onto the transparent strip. In 1900, more than 500,000 people had attended these screenings.