The issue of werewolf is inexhaustible not only in literature and
cinema, but also in games. The plot is quite standard: somewhere people
are disappearing and then their dead disfigured bodies are found.
Afterwards the rumors about a werewolf hunting the people spread.
That's right the case of the new game by ERS Game Studios named Shadow Wolf Mysteries: Curse of the Full Moon.
The
issue of werewolf is inexhaustible not only in literature and cinema,
but also in games. The plot is quite standard: somewhere people are
disappearing and then their dead disfigured bodies are found. Afterwards
the rumors about a werewolf hunting the people spread. That's right
the case of the new game by ERS Game Studios named Shadow Wolf Mysteries: Curse of the Full Moon.
The HOG-scenes are made in junk pile style and seem to be very crowded, but the objects are clear and have normal sizes.
Shadow Wolf Mysteries: Curse of the Full Moon
follows the formula that ERS Game Studios seems to master so well:
melancholic, gloomy iHOG with strong Adventure gameplay and the puzzles
that have become classics already (most of them want you to rotate the
elements). The storyline has no twists but it is well developed. Being a
detective you come to some countryside from the capital. All the
actions take place somewhere in England in 19th century, as far as I got
the idea. So there have been several deaths in the surroundings as of
late, and an increase in wolf sightings. As a result, the locals have
begun whispering werewolf amongst each other. And your task is to reveal
the truth behind these attacks. Actually the game starts with an
animation: you're the witness of some creature attacks a rider, the
scared horse runs away and you start your investigation meeting the
first character to interact. Gerard tells you the reasons you were asked
to come and becomes the one you'll meet rather often on your way
telling you some new details concerning the case but even more often –
brining you the bad news.
Talking
about the interactions in the game it is impossible to avoid the
discussing of the voice acting. The experienced players might carp at
this aspect of the game. For example the fortuneteller Madlen makes some
mistakes pronouncing the words. But on the other hand, hardly
fortuneteller could be the native English speaker as these kind of
people are usually of Gypsy origin. So you must agree that this kind of
peculiarity in Madlen's speaking brings some reality to the scenes.
Besides voice acting can be named the only one shortage of this gorgeous
game and will not spoil the general impression for sure. By the way
there were some cute details in the game plot that made me sarcastically
smile. For example Madlen constantly repeats that you should stay away
from the wolf in the open-air cage. And of course you understand that
it is your destination point. But in order to get into the open-air
cage you have to saw off the barrels. Guess where you will find the
saw? Right in the same place where the fortuneteller sits. So the
general situation is that you need to open the open-air cage secretly
but you take the instrument from under Madlen's very nose.
The HOG-scenes are the basics of Shadow Wolf Mysteries: Curse of the Full Moon.
They are junk pile style and very crowded, but with clear objects in
normal sizes. The list of the objects to find is made in two colors. The
items that are written in yellow are not placed in the foreground –
they are hidden inside of something or you'll have to do something
before you get the needed object. For instance in the circus area you'll
be asked to find a rabbit. Be sure it's in the hat. Or in the other
scene the green heart will be listed. The only one heart that is
available there will be red. But after careful examinations you'll see
the green paint so that the only thing you're expected to do is to drop
the container with the paint on the heart. Even if you get stuck
looking for a cup that will turn out to look like a glass, the hint
button is an easy way out – don't forget about it.
Rambling
back and forth (this iHOG is non-linear) will take you more than 4
hours. And extra 45 minutes will be needed for the bonus chapter that is
the obligatory thing to progress through. Otherwise you'll feel as if
the game has no logical ending. All the locations you're expected to
explore have a lot of detail and their own challenges, which is a
wonderful thing (if you like point&click, of course). Don't neglect
the journal as it holds clues to this, as well as important details of
the story.
The graphics of Shadow Wolf Mysteries: Curse of the Full Moon
are wonderful. But when it goes about the ERS Game Studios' games it is
not a surprise. I enjoyed every detail, especially the hint button
that had a form of the moon and while recharging changed from the thing
moon to the full moon. By the way the process didn't take much time.
I
wouldn't recommend the small kids play the game as some of the pictures
were rather unpleasant, especially those ones with the murdered people.
But there is no other cons when it goes about buying Shadow Wolf
Mysteries: Curse of the Full Moon.
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