Virtual Reality to Change the World in 2016
How do we differentiate real and virtual when the two worlds merge so well? Virtual reality (VR) is a real life simulation of the five senses creating illusive projections in the real world. Virtual reality in games and numerous technologies are paving the path for new-age experiences and a dreamy world. We are just a few steps away from building a world where we virtually play, work and communicate as brain and computer interfaces start merging with the help of VR goggles.
With the World Wide Web reaching its tentacles far and wide, virtual reality is not far behind. Promises to spread across major industries and transforming the flat web into a competitive virtual market make VR impactful. Viewing a household in life-size reality and controlling navigation through the rooms with the help of joysticks can be just a new beginning. Virtual house remodeling can be done with complete makeover of the paints, doors and carpets before pointing and clicking for home decorators.
VR is handy as its reach is wide, well beyond the gaming territories. You can start attending real time classes with your Oculus Rift or get acquainted with the best teachers. With online learning picking up you can now post live questions for your lecturers. VR education is already an ongoing option in platforms like the Virtual World Web. Arrange and appear for group projects with other students, enjoy quizzes and interactive power-point presentations. Live chats and live feeds are features that are making way for extensive online learning.
You can put on your Rift and get transported to a shopping mall. By choosing shopping cart items you can virtually try out outfits of your size and proportions. Point and click options will set the pace for further selection and buying of items.
With the increase in VR consumers there will be a potential growth in consumer demand thus setting the pace for market stimulation. Expenditures will come down as virtual goods and service providers start coming up. Great demands for designers and graphic artists will rise. Goods will become less expensive with time. Economies will change drastically leading to a fair world of convenience, ease, virtual presence and comfort. Social dynamics are bound to change along with the change in economic trends.
Transformation of virtual reality will add more to user-friendliness and convenience of consumers. Market forces will change with the change of technologies, and consumer VR. Surveys were taken suggesting a high rise in developer kits for VR being sold out completely. In March 2014, 60,000 developer kits were sold at $300 each. Oculus VR ran out of developer kit stocks due to this. Back in August 2012 a Kickstarter campaign raised by Oculus Rift accumulated a whopping $2.4 million. This had made the world take note of VR possibilities. Facebook took note and purchased Oculus Rift for a staggering $2 billion in March 2014.
VR is all set to change the world with new global trends setting in. Prosperity will set in with VR being included as one of the most radical forces of the consumer world. Game App Development Companies are riding high on the success of VR gaming.
With virtual classrooms and households setting in shopping mall visits will cut down leading to a decrease in pollution and use of papers. Environment friendly efforts in real time environments will change the way world moves. Home-based work environments will set new waves. With VR implementations a sharp drop in prices is foreseen in mostly all sectors of work.
Virtual reality can take on the real world which will make way for safe environments. With viruses and epidemics on the rise, education and work sectors take the beating. With VR technologies being implemented in home and work environments safety for mankind will be let in. So the onset for a virtual real world is seen as a thing of our nearest future.
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