ColecoVision to iPhone Games 28
In this twenty-eighth part of the series we will examine some more of those classic moments where video game designers undoubtedly got it right and delivered a memorable, enduring and progressive gaming experience.
In this ongoing look at significant moments in the history
of video game design, we have already taken a look at Nintendos Kid Icarus,
Electronic Arts Mirrors Edge, Raven Softwares Soldier of Fortune 2 and several
others.The goal of this series is to go beyond simple gaming magazines and
iPhone Apps, and take a closer look at what defines memorability and quality in
game design.In this twenty-eighth part of the series we will examine some more
of those classic moments where video game designers undoubtedly got it right
and delivered a memorable, enduring and progressive gaming experience. Resident
Evil (Playstation) Developed by Capcom and released to the PlayStation in
1996, Resident Evil (RE) was a huge success, both critically and commercially.With
over forty million titles in the series being sold, the game has also gone onto
spawn five major films and over ten sequels.Still, none of this immense success
would have been seen if not for the strength of the original title.But, what is
it about RE that allowed it to connect so strongly with gamers around the
world? For starters, RE was one of the very first games of the survival horror
genre.This new genre put players in the position of being hunted by enemy
forces while they try to use their environment to survive.Moody, atmospheric
and, at times downright creepy, the mansion setting used in RE offered just the
right amount of claustrophobia to keep players on edge throughout.RE was also a
more mature game than most of its time, and its M rating from the ESRB was
proof of this maturity.Players realized nearly immediately that RE was a
different type of game than what they may have been used to.One of the first
scenes in the game shows a zombie eating the brains of a fallen character, and
very early on in the game there is a classic moment where some rabid dogs burst
through a window to attack the player.This unexpected moment was not only very
startling; it set the tone for the rest of the game and warned the player to
expect the unexpected. For this ongoing series we typically single out a single
aspect of gameplay, or a standout moment from the game, to focus on.With RE the
element we will focus our attention on is the games cinematic presentation.Though
difficult to enjoy today due to its constant load times, RE does stand up in
terms of gameplay.However, it is the games cinematic camera angles that make
the gameplay as immersive as it is.Artistic, mood setting and gameplay
enhancing camera angles are present throughout RE.Sometimes these camera angles
are chosen in order to increase the tension during an enemy encounter.Other
times they are craftily chosen to illuminate the player on a clue or
interactive element of their environment.Still other times the angle is chosen
simply to show off the games graphics, which were very impressive for their
time. RE is a game that forever changed what players would expect from a video
game.It is one of the first games to truly scare the player and was one of the
most cinematic games of all time upon its release.For helping to solidify games
as an art form, upping the ante on art direction in games and providing the
foundation for what would become one of the greatest franchises of all
timeArticle Search, RE deserves its place in this series.
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Frank Taylor writes on behalf of AppsPatrol. He recommends you visit AppsPatrol for info on newly released iPhone Apps iPhone Apps, iPhone Game Reviews and iPhone App Reviews.
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